Additional Rules

Contents

These rules are optional or additional rules added in later FFG source books. Typically, FFG will release a book expanding upon one of the 18 careers available. Sometimes, these books will contain some extra maneuvers, actions, or entire rulesets that the players might want to know about.

Astromech Maneuvers

In starship combat, the droid rolls its own initiative.
The astromech droid can only perform the “Angle Deflector Shields” and “Assist” maneuvers on their turn. However, if the pilot is incapacitated, the droid can take any of the standard piloting maneuvers on their turn, such as: Fly/Drive/Accelerate/Decelerate, Evasive Maneuvers, and Stay on Target. In addition, socketed droids can Increase Power.

Increase Power

  • Pilot-Only: no
  • Silhouette: 0-3
  • Speed: Any
  • Description: When performed, the ship takes 2 System Strain and increases the ship’s top speed by 1 for a number of turns equal to the droid’s Intellect. The craft’s handling is reduced by 2. Droid cannot perform Boost Shields action in the same turn.

Astromech Actions

The astromech droid can perform the standard co-pilot actions: Damage Control, Plot Course, Copilot, Boost Shields, Scan the Enemy, and Spoof Missiles. In addition, socketed droids gain the following actions:

Watch Your Back

  • Description: Droid performs an Average Computers check to identify/prioritize incoming threats. Each Success give +1 defense to one defense zone until the next turn. 1-3 Setback can be added, depending on the scale of the conflict.

Target Lock

  • Description: Droid selects a target and performs a Computers check based on combat check (silhouette size). Successful Target Lock action provides 1 Boost on Gunnery checks against the target with 1 additional Boost per 2 Success on the check. The Target Lock remains in place for 1 round + 1 round per 2 Advantage. Each Threat equals the number of turns before the droid can perform this action.

Slicing Actions

When slicing into a computer or network, the PCs and adversaries have the following actions available to them: Access System, Activate Security Program, Disable Security Program, Enact Command, Expel User, Lockdown, and Trace User.

Typically, characters are going to need direct access to the network to attempt to slice it. While in the system, the character can’t perform the most useful security actions until the system’s security protocols are disabled.

Access System

  • Difficulty: Simple Computers check
  • Available to: Defender, Intruder
  • Description: With an action, if the system has no verification system or the user has a passcode, the user may make Simple Computers check to access the system. More advanced systems have higher difficulties.

Activate Security Program

  • Difficulty: Average Computers check
  • Available to: Defender, Intruder
  • Description: With an action, defender (or intruder, I guess) can enable security systems.

Disable Security Program

  • Difficulty: Security Program Difficulty
  • Available to: Defender, Intruder
  • Description: With an action, intruder may shutdown the system with a successful Computers check.

Enact Command

  • Difficulty: Command Difficulty
  • Available to: Defender, Intruder(if no security programs are active)
  • Description: With an action, the user can enact a command based on what the system was intended for. Commands outside the scope of the system are harder, if not impossible. Example: Unlocking a door from the door panel computer would be Easy while physically jamming the door may be Daunting.

Expel User

  • Difficulty: Opposed Computers check
  • Available to: Defender, Intruder(if no security programs are active)
  • Description: With an action, the user can an opponent from the system. If the user has identified the opponent’s signature/location, the opponent increases the difficulty of Access System action by 2 until the end of the encounter.

Lockdown

  • Difficulty: Hard Computers check
  • Available to: Defender, Intruder(if no security programs are active)
  • Description: With an action, the user can shut down the system, blocking access to all users. Any character with physical access can reboot the system with an Average Computers check (takes an hour or so).

Trace User

  • Difficulty: Opposed Computers check
  • Available to: Defender, Intruder(if no security programs are active)
  • Description: With an action, the user can find the location of another user, as well as a portion of their slicing signature, and a full list of every action they’ve made in the system.

Squads & Squadrons

A PC or nemesis-NPC can organize several minions into a squad (ground combat) or squadron (fighter combat). This can be done to empower the leader, give the leader more survivability, or quickly resolve large fights featuring dozens of lesser minions.

  • To Form: Make an Easy Leadership check (maneuver).
  • Mechanical Effects: Up to 11 allied minions within engaged range are lead.
    • These minions do not have individual turns or initiative slots.
    • The whole group has +1 silhouette.
    • The leader may redirect hits received to 1 minion in the squad(ron). Doing so kills, destroys, or otherwise disables the minon.
    • The squad remains operational until disbandoned (incidental)
    • Minions can rejoin the squad by spending two maneuvers
    • Several Formations can be used to enhance the squad(ron)

Formations

A leader can organize the squad into a formation making an Average Leadership check (maneuver). Organizing outside combat can be Simple or Easy. If the minions have Discipline as a skill, a Boost is added. Setbacks can also be given for unruly squads, such as pirates.

Squad Formations:
  • Dug In: Increase squad defense by 1
  • Skirmish: +1 Boost to Vigilance for initiative or Perception to detect enemies. This also increases the Advantage cost of Auto-Fire and Blast on the squad by 1.
  • Close: +1 Boost to all attacks
  • Mission Specialist: The leader can use their Leadership skill to perform a Computers, Mechanics. Medicine, Skulduggery, Survival, or any Knowledge check. The leader can do this up to ranks of Leadership per session.
  • Comm Silence: +1 Boost to Stealth made by unit
  • Search Party: +1 Boost to Survival and Perception made to track a target.
Squadron Formations:
  • Attack Formation: +1 Boost to all attacks
  • Evasive Maneuvers: +1 Boost to Gain the Advantage and +1 Setback to Gain the Advantage attempts on the squadron. This also increases the Advantage cost of Auto-Fire and Blast on the squadron by 1.
  • Running Dark: Downgrade the difficulty of Stealth checks by 1 and upgrade the difficulty of Leadership checks.
  • Sensor Sweep: +1 Boost to Vigilance (initiative) and to Computers and Perception checks to detect other targets.
  • Skilled Navigator: The leader can use their Leadership skill to perform a Astrogation, Computers. Mechanics, or any Knowledge check. The leader can do this up to ranks of Leadership per session.
  • Screen Formation: +1 defense to all zones. If the ship doesn’t have shields (either natively or temporarily disabled) the formation difficulty is upgraded once.
Adjudicating the rolls:

Spending advantage, triumph, threat, and despair. Remember that Triumph and Despair can be used in place of Advantage and Threat respectively.

Cost Result
2 ADV May enter Formation as incidental rather than Maneuver
3 ADV When targeting squad(ron), force 1 minion out.
3 ADV Order squad into new formation as incidental (no check)
Triumph When targeting squad(ron), eliminate 1 minion
Triumph Minion allies can make 1 free attack roll. Use minion skill and characteristics (5 skill is the maximum regardless of minion number)
1 Threat One minion is separated from squad(ron) and placed at close(engaged) range
2 Threat Cannot redirect next successful attack to minion
3 Threat Squad formation is broken
Despair Squadron only: Minor collision between allied minions. Collision = critical, meaning 2 minions are likely removed from combat/destroyed
Despair Squad(ron) is disbandoned

Droid Crafting

Droid Programming

Weapon Crafting

Gear Crafting

Cybernetic Crafting

Additional Rules

Fringes of Space YamDoge